![]() Though the series has made minor attempts at such a storytelling style previously (in the form of Lyn's extended tutorial-cum-prologue in Fire Emblem 7), the end result makes the game's tale feel far more ambitious than the normal Fire Emblem story there's a truly epic feel to it, and switching between different perspectives, each with their own troubles in different parts of Tellius, makes the overall story feel so much broader and more expansive in scope. ![]() While one moment the player will guide Daein's rebel leader Micaiah in her fight to retake her homeland, the next you could be helping Crimea's Queen Elincia as she struggles to maintain order and solidify her rule, or traveling alongside Ike's Greil Mercenaries as they embark on their next assignment. Unlike Path of Radiance, which followed Ike's journey from start to finish, the tenth Fire Emblem game takes a rather unusual tack in switching between several different main characters and covering multiple narrative threads. However, this is not the extent of Radiant Dawn's story. A resistance movement is brewing amongst the populace, which is grown weary and angry at the hands of the Senate's subjugation. Daein begins the game under the jackboot of the Begnion Occupation Army. Radiant Dawn picks up three years after the end of the Mad King's War, and it wastes little time in reminding gamers how catastrophic the conflict had been for Tellius - though this time the player is seeing things from the eyes of Daein, not the victimized Crimeans as in the first go around. ![]() So it was that there was much rejoicing all around Mudville when it became clear that Fire Emblem: Radiant Dawn was exactly such a sequel as Path of Radiance had begged for. It was clear that, though Ashnard had fallen, the problems in Tellius were far from over. There were numerous open-ended bits to the epic strategy RPG's finale: Ike and his mercenary companions, under Apostle Sanaki's guidance, had been exposed to the depravity and corruption of the Begnion Senate, but had been able to do little to confront it Prime Minister Sephiran mused over his ominous warning that Ike's rapid ascent in Crimea would breed jealousy from the aggrieved nobles and, of course, there was Lehran's Medallion, still glowing brightly as it fed off the flames of the war Daein's King Ashnard began, its seal perilously threatening to break. When Fire Emblem: Path of Radiance concluded, the game seemed destined for - or, at the very least, fully deserving of - a sequel.
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